Create Double Exposures with These Photoshop Actions

Double exposure is a photographic technique that combines two images into one. In the past, we taught how to create double exposures in Photoshop using a simple technique. However, there are actually many different ways to do this. With this kit from SparkleStock, you can create better double exposure in half the time.





Instructions

To use these actions, simply create a document with two layers. Your foreground should be the top layer and if you’re trying to achieve one of those trendy double exposure photos, you should use a backlit photo. For the background, you can experiment with a variety of textures or landscape photos but it’s best to use an image that’s dark.

Once you’ve picked your images, simply play the “Play All Effects” action and let it run. When it’s done, you’ll find all the effects in your History panel. Finally, you can enable the Gradient layer to add a modern gradient effect. The kit also contains some premade gradients that work well with double exposure photos.

Download Double Exposure Kit

The free version has all you need to create double exposure. For more control, better results, and Photoshop Elements compatibility, upgrade to the Pro version. The product is compatible with Photoshop CS3 and newer (including Photoshop CC).

  • Photoshop Actions
  • 100% Nondestructive Editing
  • Double Exposure Blending Options
  • Double Exposure Blending Intensity
  • Double Exposure Textures
  • Texture Resolution
  • Gradients
  • Supports Photoshop Elements
  • Automatic Error Correction

  • Lite


  • Free

     

  • yes
  • yes
  • Normal, Opacity, and Screen
  • Medium (1 setting)
  • 3
  • Web Resolution (1000×667 pixels)
  • 3

  • Pro


  • $14

     

  • yes
  • yes
  • Normal, Opacity, Lighten, Screen, Color Dodge, Linear Dodge, Lighter Color, Hard Light, Linear Light, and Pin Light
  • Low to High (8 settings)
  • 16
  • Print Resolution (3000×2000 pixels)
  • 10
  • yes
  • yes

  • Pro


  • Free

    Requires paid SparkleStock membership

  • yes
  • yes
  • Normal, Opacity, Lighten, Screen, Color Dodge, Linear Dodge, Lighter Color, Hard Light, Linear Light, and Pin Light
  • Low to High (8 settings)
  • 16
  • Print Resolution (3000×2000 pixels)
  • 10
  • yes
  • yes

The post Create Double Exposures with These Photoshop Actions appeared first on Photoshop Tutorials.

Photoshop Tutorials

Urban Ink Photo Effect

Learn how to create this photo effect with just two layers by using all blending options instead of layer masks. This photo effect works great on photos with a simple background. Example Photoshop documents included.

Final Results

Stock Photos

The image below is the stock photo we used to create this tutorial. We used the highest resolution image for this tutorial but you can follow this tutorial with a lower resolution image. You can also use your own image. We recommend starting with a photo of a model and a simple light background.

Step 1 – Open the image of the dancer

Load the image of the dancer into Photoshop. To do this, choose File > Open, browse for the file, then click OK. Note that this effect only works on photos with a simple background.

Step 2 – Duplicate the layer

Press Ctrl+J or choose Layer > Duplicate Layer to create a copy of the layer.

Step 3 – Apply Threshold

Choose Image > Adjustments > Threshold. Adjust the input slider so that most the background disappears and only the shadows of the model is in black.

Step 4 – Blend the layer

Right-mouse click on the top layer then choose Blending Options.

While holding down the Alt key, drag the white input slider in the Underlying Layer setting towards the left. Click OK when done. If you are working on an image with a dark background, you may have to adjust the black input slider instead.

Here’s what our image looks like after the adjustment.

Step 5 – Create a new layer

In the Layers palette, click on the button to create a new layer.

Step 6 – Blend the layer

Right click on the current layer then choose Blending Options.

While holding down the Alt key, drag the white input slider from the Underlying Layer settings towards the left. You won’t see any effect yet but this will help us preview the final results when we add color to the image in the next step.

Step 7 – Add color to the image

Paint the current layer with any color of your choice. Use a large brush with a hardness of 0. We used cyan, magenta, and yellow to create the results shown below.

If you need to, you can go back into the blending options to adjust the blending options.

Step 8 – Refine the threshold layer

Select Layer 1 then paint the layer as you like. For my image, I used a large brush with a hardness of 0 to paint the shadow on the bottom with white. This makes the shadow fade into the background.

Final Results

Download the Photoshop document | 1.29MB

Other Examples

Download the Photoshop document | 1.38MB

Download the Photoshop document | 1.33MB

The post Urban Ink Photo Effect appeared first on Photoshop Tutorials.

Photoshop Tutorials

Create an Underwater Scene of a Giant Goldfish in Photoshop

In this tutorial we will create a cool underwater scene with a big fish. We will use some basic selection tools and adjustments to achieve a great result.

Preview of Final Results

Tutorial Resources

Step 1

Create a new document 2150x4187px.

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Step 2

Open file “Sky” and select all (Ctrl + A). Copy all (Ctrl + C) and paste into our document (Ctrl + V). Press Ctrl + T to Free Transform and position the document like shown below.

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Step 3

Open file “Sky” and using the Elliptical Marquee Tool make a selection of the moon.

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Step 4

Copy and paste it into our document. Press Ctrl + T to Free Transform the moon like in the image below. Change the layer blend mode to Overlay.

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Step 5

Double-click the moon layer to enter Advanced Blending options and add the following styles to make the moon look more realistic.

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Step 6

Duplicate the moon layer by pressing Ctrl + J and Ctrl-click on the layer to make a selection of the moon. Fill this selection with black (with black as foreground color press Alt + Backspace) and apply a 250px Gaussian Blur. Change the layer blend mode to Multiply and lower the Opacity to 23%.

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Step 7

Add a Curves Adjustment layer and change the Blue and Red channel as shown below. This step will add a nice blue hue to the image.

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Step 8

In this step we will create the rainbow. Create a new layer and using the Rectangular Marquee Tool create a selection like shown below.

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Step 9

Select the Gradient Tool (G) and in the upper toolbar double-click to open the gradient editor.

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Step 10

To replicate a rainbow colors add the following colors in the gradient editor: red, orange, yellow, green, blue, indigo, magenta. When you are finished press OK.

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Step 11

Hold Shift and drag with the Gradient Tool in the selection you created at step 8. Press Ctrl + D to deselect and proceed to next step.

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Step 12

Use the Eraser tool to erase the margins of the gradient and apply a 20px Gaussian Blur.

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Step 13

With the rainbow layer selected press Ctrl + T to enter Free Transform. Right-click on the rainbow and choose Warp. From the upper drop down menu select Arch.

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Step 14

You can see the results of our transformation below. Now it starts to look like a real rainbow.

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Step 15

Change the rainbow layer blending mode to Color and lower the Opacity to 37%. Place the rainbow closer to the moon like shown below.image018

Step 16

Open file “Underwater” and select all (Ctrl + A). Copy then paste into our document. Use Free transform to resize and position the layer like shown below.

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Step 17

Paste the “Underwater” file again by pressing Ctrl + V and resize it like shown below.

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Step 18

Add a layer mask (Layer > Layer Mask >Hide All) and using a round white soft brush at 30% Opacity paint in the layer mask to reveal some of the center area of this layer.

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Step 19

Add a Curves Adjustment layer and drag the curve downwards to darken the scene. But because we want to apply this effect selectively we will mask some of the darkening effect in the next step.

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Step 20

Press D to set default colors and select the gradient tool (G). Click on the layer mask than hold the Shift key and drag from bottom part towards the upper part. This will darken the bottom of the sea and will make the underwater scene look more realistic because if you look at underwater scenes you will notice that the part near the bottom of the sea it is darker.

image023

Step 21

In this step we will create the caustic reflection of water on the bottom of the sea. First create a new layer (Ctrl + Shift + Alt + N) and choose Filter > Render > Clouds. Make sure you have default colors set (press D to set default colors).

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Step 22

With the same layer selected choose Filter > Render > Difference Clouds. This step will give us this interesting effect shown below.

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Step 23

Press Ctrl + I to invert the colors because we want our underwater reflection to be white.

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Step 24

Let’s increase the contrast a bit and make the caustic water reflection more pronounced. Add a Curves adjustment by choosing Image > Adjustments > Curves and drag the left slider towards the center.

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Step 25

As you can see in the image below the effect looks much cleaner. This image could also be used to create Lightning effects. If you want to create Lighting effects in your other projects simply change the layer blend mode to Screen and the black parts will disappear leaving you with a nice Lightning effect. After that simply add a layer mask and hide the unwanted parts. But let’s continue with our underwater scene and proceed to the next step.

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Step 25

Change the layer blend mode to Soft Light and press Ctr + T to enter Free Transform. Resize and position this layer like shown below and press Enter after your finished. Starts to look better and better, ehh?

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Step 26

Add a layer mask (Layer > Layer Mask > Reveal All) and with a black round soft brush at 80% Opacity gently mask away the upper edges to make the reflection fade away in the distance and blend it seamlessly with the scene. Remember, in scenes where you want to achieve realism hard edges are your enemy, especially if you are doing nature scenes.

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Step 27

Open file “Fish” and using your favorite selection tool make a selection of the fish. Copy and paste this selection into our document. Position the fish like show below and using layer mask or the Eraser Tool at 50% Opacity partially erase the tail and the upper membrane. Fish membranes are usually semitransparent so this step will bake the fish blend with the scene better.

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Step 28

Duplicate the “Fish” layer and Ctrl-click on the layer to make a selection. Fill this selection with black and press Ctrl + D to deselect. Apply a Motion blur to this layer to mimic the shadow below the fish.

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Step 29

Change the blend mode of this layer to Multiply and lower the Opacity to 56%. Add a layer mask and erase all the unnecessary parts (the areas above the fish) by painting with a round soft black brush tool at 100% Opacity.

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Step 30

In our scene the light is coming from the upper left side so let’s add some lights and shadows to our fish to make him integrate into the scene. We will add some darkness first. Add a Curves Adjustment Layer and modify the curve like shown below.

image034

Step 31

Add another Curves adjustment layer and modify the curve like in the image below. This will further darken the scene.

image035

Step 32

Now for the lightness part add a Curves Adjustment layer but this time drag the curve upwards to lighten the scene.

image036

Step 33

Now that we have the lightness and darkness layers created simply fill all their layer masks with black. Next select a round soft white brush at 80-100% Opacity and start painting in the layer mask to reveal the desired effects. Paint with white in the layer mask of Lighten layer to add light to the scene and paint with black in the layer mask of Darken1 or Darken 2 to add darkness to the scene. This step it is more about experimenting and trusting your inner artistic eye than about precise adjustments. You can see the results I achieved below but don’t worry if you don’t have the same result. Just keep on experimenting until you achieve the effect you desire.

image037

Step 34

As a final step to color correct the fish let’s add a Hue/Saturation Adjustment layer and decrease the saturation a bit.

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Step 35

Obviously we will take advantage of the layer masking and so we will apply the desired effect selectively. Fill the layer mask of the Hue/Saturation Adjustment Layer with black and using a white round soft brush tool at 50% Opacity paint the bottom part of the layer to make this effect visible just in the lower part of the scene.

image037[1]

Step 36

Let’s add some aquatic plants to increase the scene’s variety. From the aquatic plants pack select a plant you like then copy and paste it into our scene. Resize the plant and place it on the bottom of the sea. Change the layer blend mode to Multiply.

image039

Step 37

Duplicate the plant layer and Ctrl-click on it to make a selection. Fill this selection with black (with black as foreground color press Alt + Backspace) and use Free Transform to resize and position the shadow to the left of the plant. Change the blend mode to Multiply and lower the Opacity to 79%.

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Step 38

Add a layer mask to the shadow layer (Layer > Layer Mask > Reveal All) and using a black round soft brush at 80% Opacity mask away the outer edges of the shadow.

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Step 39

Group the plant and the shadow layer (Ctrl-click on both layers and press Ctrl + G). Duplicate this group a couple of times (Layer > Duplicate Group) and place the newly created plants and shadows like shown below. Lower the opacity of the plants that seem further away.

image042

Step 40

Because the lower part of our scene seems empty let’s add some corals. Open the file “Corals” and select a coral you like. Copy then paste into our scene. Resize the coral as in the image below than change the blend mode to Multiply. Use the Eraser tool or paint with black in the layer mask to soften the hard edges.

image043

Step 41

Repeat the step above but this time select another coral for variety.

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Step 42

Open file “Diver” and using the Ctrl-click an the background layer to load a selection of the diver. Copy and paste into our document. Use Free Transform (Ctrl + T) to make the diver small and place him in front of the fish. Change the layer blend mode to Overlay. With every small element added the scene look better.

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Step 43

Repeat the process from steps 28-29 to create a shadow underneath the diver.

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Step 44

Use Winrar or 7zip to unpack the “Island Pack” somewhere on your hard drive. Open the file “SNV32362.JPG”. Make a selection of the island and the sea using the Quick Selection Tool and press Ctrl + J to make a new layer from selection. As you can see the Quick Selection tool did a pretty good job so in the next step we will place the island in our scene.

image047

Step 45

Copy and paste the Island selection into our scene then use Free Transform to position it like shown in the image below. Add a layer mask (Layer > Layer Mask > Reveal All) and with black as foreground color ­create some jagged edges in the upper left part of the mountain using the standard Chalk brush tool or another hard edged brush.

image048

Step 46

Open file “Water Caustics” and using the Rectangular Marquee Tool make a selection like shown below.

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Step 47

Copy and paste the selection into our document. Use the Free Transform to resize and position the selection like shown below. Apply a 5px Gaussian Blur to this layer to make it blend seamlessly with our scene.

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Step 48

First create a new layer.Then use the Preset Manager to import the Light brushes and with a light of your choice create a light above the fish and a light above the diver. To each light add a layer mask (Layer > Layer Mask > Reveal All) and using a black round soft brush at 100% Opacity hide the unwanted parts. Try to achieve something like the scene shown below. You can change the light layers blend mode to Linear Light or Color Dodge and lower the Opacity to 60-70%.

image051

Step 49

Create a new layer and import the Bubbles Brushes. With white as foreground color paint some bubbles at various sizes coming from the fish mouth and around the diver. Obviously the bubbles should be smaller above the diver and bigger above the fish.

image052

Step 50

The element that will define the underwater scene will be debris. Notice various underwater pictures and look at the amount of debris (plankton, dirt, little white spots) floating. We will try to replicate that effect in our scene.

To do this we will first create a new layer and fill it with black. Than we will add some noise (Filter > Noise > Add Noise).

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Step 51

You can see the result of the noise filter below. In the further steps we will further increase the contrast.

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Step 52

Add a 5 px Gaussian Blur (more blur means bigger debris) to the debris layer.

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Step 53

Add a Curves Adjustment to make the white debris pop and darken the rest (drag the left and the right slider towards the middle until you obtain something like a star field).

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Step 54

Change the debris layer blend mode to Color Dodge and voila, you have debris. Now you should add a layer mask (Layer > Layer Mask > Reveal All) and with a black round soft brush hide some of the debris and try to achieve randomness. Remember to show more debris in the lighted areas and hide it more in the dark areas. And of course don’t let the debris floating above water level.

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Step 55

After you’re done masking the first layer of debris you can repeat the steps 34 to 36 to create additional debris layers. To achieve larger debris simply increase the amount of Gaussian Blur you apply at step 35. After you’re done adding the debris layers right click on each debris layer and choose Convert To Smart Object. Then apply a 2-4px Gaussian Blur.

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Step 56

In Smart Filters Layer mask (not the Layer Mask) use a black round soft brush to hide some of the blurring effect. All in all try to achieve randomness.

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Step 57

The scene element are all in their place so it’s time for the post processing techniques. Add a Curves Adjustment layer and drag the curve upwards to lighten the scene.

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Step 58

Set the default colors (D) and using the Radial Gradient Tool drag from the top of the image towards the bottom to apply the Curves effect only to the upper half of the scene. You can see how my layer mask looks below.

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Step 59

You can see that the above adjustment make the scene looks better. But we will not stop here. Let’s proceed to the next step and further refine our scene.

image062

Step 60

Add a Curves adjustment layer but this time drag the curve downwards to darken the scene.

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Step 61

Fill the layer mask with black (select it and with black as foreground color press Alt + Backspace) and with a white round soft brush tool reveal the darkening effect to the left and right sides of the scene. Take a look at my layer mask below.

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Step 62

And that’s the result of two steps above. The difference may not be very noticeable but in my opinion subtle effects and details make a scene better.

image062[1]

Step 63

To increase the contrast of the mountains and the sky add a Gradient Map adjustment layer and select the default Black to White Gradient.

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Step 64

Change the layer Blend mode to Soft Light and lower the Opacity to 60%.

Step 65

In the layer mask use the Linear Gradient Tool to limit the effects of this layer to the upper part of the scene. Take a look at my layer mask below. Remember that in a layer mask white reveals and black conceals.

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Step 66

And here is how the image is looking now.

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Step 67

To shift the hue to a cooler blue add a Color Balance Adjustment layer and use the settings shown below.

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Step 68

Here is the effect of Color Balance Adjustment from above.

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Step 69

Add a Hue/Saturation adjustment layer and drag the saturation slider towards left to decrease the saturation.

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Step 70

Use the Linear Gradient Tool in the layer mask to limit this effect to the lower part of the scene (where the bottom of the sea it is supposed to be).

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Step 71

Below is the effect of the Hue/Saturation Adjustment layer we did in the steps above.

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Step 72

The surface of the sea seems a bit too dark and too blue and it doesn’t really match the underwater color. Let’s correct this by adding a Color Balance Adjustment layer .

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Step 73

Paint with a round soft white brush tool in the layer mask to apply this effect only to the surface of the water. By now you should appreciate the effects of selective masking and be quite familiar with the use of layer masks. That’s a good thing because layer masks are invaluable to a non-destructive editing technique.

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Step 74

And here’s the result of our Color Balance adjustments.

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Step 75

The image look very nice and unified but I decided to add a little hue contrast by making the scene above water more orange. Orange is the opposite of blue on the color wheel so we will have a nice contrast and some beautiful colors. Add a Color Balance Adjustment layer with the settingsh shown below.

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Step 76

In the layer mask use the Linear Gradient Tool to limit the effect only to the upper part of the scene. This is how my layer mask looks.

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Step 77

And this is how the scene looks now. One more step and we are done.

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Step 79

As a final adjustment I decided to make the underwater color a little more cyan and intense so I added another Color Balance Adjustment Layer.

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Step 80

…using the Linear Gradient Tool and the layer mask I limited the effect only to the lower part of the scene.

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Step 81

And this is where I decided to step with my adjustments. Off course you can continue to add little details and elements to improve your image but in my case I consider the scene looks complete.

image081

Final Results

Download the PSD

Tutorial by Adrian Scheff

image082 Thanks for following this tutorial. I hope you learned some useful stuff and improved your Photoshop skills. You can see some of my other art deviations here. Have fun photoshoping!!

The post Create an Underwater Scene of a Giant Goldfish in Photoshop appeared first on Photoshop Tutorials.

Photoshop Tutorials

Hope Poster Generator for Photoshop

Turn any photo into a pop art with these Photoshop actions courtesy of SparkleStock. This effect was inspired by the Obama Hope poster by Shepard Fairey. The free version lets you create a 800-pixel wide artwork. Upgrade to the Pro version to unlock sizes up to 6000 pixels and additional paper textures.

Click to view slideshow.

Download Details

Free Download

  • Adjustable Color Balance
  • Nondestructive Layers
  • 1 Paper Texture
  • Small Pop Art (800 pixels)
  • Download

Pro Version

  • Adjustable Color Balance
  • Nondestructive Layers
  • 4 Vertical and 4 Horizontal Paper Textures
  • Small Pop Art (800 pixels)
  • Medium Pop Art (1600 pixels)
  • Large Pop Art (3000 pixels)
  • XLarge Pop Art (6000 pixels)
  • Intelligent Error Detection (Photoshop CC Only)
  • Creative Market
  • SparkleStock

The post Hope Poster Generator for Photoshop appeared first on Photoshop Tutorials.

Photoshop Tutorials

Create an Alluring and Magical Forest Photo Manipulation

This tutorial will show you how to create a dark, mystic photo manipulation. Along the way you will learn some interesting tricks and techniques such as working with tree branches and ivies, advanced blending and coloring techniques. Lets get to it!

Preview of Final Results

elune result

Tutorial Resources

Step 1 – Create A New Document

Create a new document with the following attribute : Width 1920 – Height 1200 | Background Contents : Transparent.

elune 1

Step 2 – Extract The Forest

Open the Forest stock image. As you can see we want to create a mystic and dark piece so we can’t leave the bright sky like this, so we will get rid of it instead of trying to turn it dark. Select all the image with Ctrl + A then go to Select -> Color Range…

Hold Shift and left click on the sky part of the image until all the forest part are turned to black. You can adjust the Fuzziness for more accurate selection but I recommend keeping it below 80, as keeping high Fuzziness will cause Photoshop to select unnecessary part.

elune 2

With the help of Color Range the forest has been extracted easily. This tool is a great choice for extracting detailed composition such as forest, trees, hair.

elune 2a

Step 3 – From Day to Night

Bring the extracted forest into our document. Resize it like the image below.

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Begin adding this chain of Adjustment Layers to the forest. Remember to tick Create Clipping Mask on those adjustment layers so that they will only affect on the forest layer.

Brightness/Contrast -> Levels -> Black&White -> Photo Filter.

elune 3aelune 3b

elune 3celune 3d

And here is the result :

elune 3e

Step 4

We need to add some extra shadow in order to fully turn our forest into a dark forest. Create a new layer, grab a soft brush with Black color and paint on these parts

elune 4

Switch the Blend Mode to Soft Light and low down the Opacity to 75%

elune 4a

Step 5

Dark blue is the main theme we want for our piece so we will begin to fill in the base color for the forest. Go to Layer -> New Fill Layer -> Solid Color then choose the color #4273b0, change the Blend Mode to Color with 77% Opacity, 78% Fill. By this simple step the forest will be blended with a nice dark blue color.

elune 5

Add some Layer Mask to the Solid Color layer as some parts turned way too much blue than we needed.

elune 5a

Step 6 – Adding Base Fog

Download the Fog Brush in the Resources list, open it and grab any fog brush you want and start painting.

elune 6

elune 6a

Layer Mask on these fog layers as we only want some subtle fog effect to spice up the atmosphere of the image.

elune 6b

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Reduce the fog layer Opacity and Fill to 45%. The number can be changed as you desire, depends on how strong you want the fog to be.

elune 6d

Step 7 – Extracting The Model

Open the Model stock photo and start extracting her, you can use Quick Selection Tool to do so as the photo’s quality is high and the contrast is enough for Quick Selection Tool to do its work. Otherwise you can use Pen Tool for a better result but more time-consuming, its up to you!

Place the model into our document after you’ve done the extracting.

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Step 8 – First Model Blending Process

Access to the Model’s Blending Option -> Inner Shadow and adjust the attribute like this :

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Continue adding these following adjustment layers :

Curves -> Brightness/Contrast -> Photo Filter -> Color Balance -> Exposure

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elune 8delune 8e

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And here is the result :

elune 8h

Step 9 – Adding Shadow To The Model’s Legs

We will use the same method we just did with the forest to the model’s legs in this step. Reduce the Opacity to 31%.

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Step 10

As you can see the Model’s base lightning is not really fit with our image. Normally it would take many adjustment layers to fix this but the result won’t be good. With this step I will show you this good trick to adjust the lightning as you want with the help of Dodge and Burn Tool.

First you need to create a new layer and fill it with 50% Gray. Do so by hit Ctrl + A to select the layer, right click on the screen and choose Fill -> 50% Gray. Create Clipping Mask on the Model layer.

elune 10

Grab the Dodge and Burn Tool, keep the setting as Midtone with 12% Exposure. Start painting on the model. Notice that the light source we will create later will come from the top so use the Dodge Tool to highlight the parts where the light sources will possibly touch the model, and Burn Tool to darken the other parts.

As in the image, red arrows indicate where to use Burn Tool, blue arrows indicate where to use Dodge Tool.

elune 10a

Change the Blend Mode to Overlay and see the result!

elune 10b

Step 11 – Adding The Sky

Place the Sky stock photo into our document, behind the forest.

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Add the Curves adjustment layer to the sky.

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elune 11b

Step 12

Open the Dead Tree 1 stock photo and select this specific part. Use Color Range to extract it as we did with the forest in step 2. This is a very good chance to try out this tool.

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elune 12b

Step 13

Place the extracted dead tree behind the model.

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We don’t want those white pixels remain on the dead tree so we will seek the help of Refine Edge to get rid of these annoying thing. Select the dead tree by Ctrl + Left Click on its layer and hit Ctrl + Alt + R to open Refine Edge.

elune 13a

Just with a few tweaks, the white pixels are gone!

elune 13b

Step 14

Apply following adjustment layers to the dead tree.

Brightness/Contrast -> Exposure -> Photo Filter

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elune 14b

Here is the result

elune 14c

Step 15

Open the Dead Tree 2 and extract the following part

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Place it behind the model.

elune 15a

Add an Exposure adjustment layer

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And we have some extra dead tree for the girl!

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Step 16

This is a very interesting step and I recommend you try it out by your free will. We will make the model being tangled by the dead tree’s branches. Open the Dead Tree 1 stock again and get any piece of branch you want. For example this one

elune 16

Paste it to our document, right click on its layer and choose Convert To Smart Object, by this way we can transform the branch freely without fearing the quality reduction.

Now you can bend, twist the branch at your free will. Hit Ctrl + T to bring up the Transform tool, right click to choose the option. In this picture I use Warp to bend the branch.

elune 16a

Continue duplicate and bend the branches. Make them twist around the model.

elune 16b

Step 17

Continue creating twisted branches as many as you like, just don’t overdo it.

elune 17

Create a new layer and paint some shadow to the part which the branches are on the model. Change the Blend Mode to Overlay.

elune 17a

Step 18

Group all the branch layers into one group (Hold Shift and Left Click on the branch layer at the top then click the branch layer at the bottom of the list to select all of them, Ctrl + G to group). Apply these adjustment layers to the group.

Brightness/Contrast -> Curves

elune 18elune 18a

Also we want some extra shadow on those branches so create a new layer, Create Clipping Mask with the group and paint some black on the branches.

elune 18b

Change the Blend Mode to Soft Light, Opacity 47%

elune 18c

Step 19

Create more shadow at the bottom of the model and the branches on the ground with Black soft brush.

elune 19

Opacity 45%

elune 19a

Step 20

We had fun with the branches, now its time to have fun with ivies. Open the Ivy stock which has been rendered nicely for you to use. Place it behind the model.

elune 20

Place more and transform them as your will as well. The more the merrier! Make them follow the branches.

elune 20a

Step 21

Add this Hue/Saturation adjustment layer to the ivies. Group them into one before doing this!

elune 21a

Our result so far.

elune 21b

Step 22

Bring more ivies to the front of the model and make them follow the branches on her body.

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elune 22a

Step 23

Similar with step 21, add a Hue/Saturation adjustment layer to all the ivies at the front.

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elune 23a

Step 24

With the appearance of the branches and ivies, we will need to some extra shadow to the ground since the current shadow is a little weak.

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The method is similar to the way we create shadow in the previous step. Change the Blend Mode to Soft Light.

elune 24a

Step 25

Now we will create a simple yet special effect for the model so the piece looks more…magical. Create a new layer , grab the Pen Tool and draw a curve line around her body like this :

elune 25

Before continue please go to the Brush Tool, choose a 5px round brush with 100% Hardness.

Back to the Pen Tool, right click on the curve line you just drew and choose Stroke Path. Choose Brush as Tool, tick on the Simulate Pressure.

elune 25a

The Stroke Path option will use your Foreground color as the stroke color so set the Foreground color as #6391b7 then click OK. Here’s what we will have :

elune 25b

Step 26

Apply these setting for the Curve Line layer’s Blending Option :

elune 26

elune 26a

Change the Blend Mode to Linear Dodge and we will have a nice glowing line!

elune 26b

Do the same with another line.

elune 26c

Step 27

Create another new layer, use 7px round brush, 100% Hardness.

elune 27

Open the Brush Panel (shortcut : F5) and adjust the setting like this :

elune 27a

Now paint around the model, with the setting we just had, the round will be scattered as we paint, create a bokeh-like effect. Apply the same Blending Option and color like we did with the Curve Lines.

elune 27b

Step 28

We would want to add an extra light to increase the effect we just made. Use a soft brush with color #6bb6fd and paint around the model, change the Blend Mode to Linear Dodge and Opacity 40%

elune 28

Step 29

Open the Ivy stock again and place it at the top left of the image. Apply a 1,6px Gaussian Blur.

elune 29a

Duplicate the ivy, resize it a little bit and place it behind the original ivy.

elune 29ab

Group those ivy layers into a group and apply this Brightness/Contrast :

elune 29c

Done with the left!

elune 29d

Step 30

Now we just need to make one more ivy set at the right, duplicate the Ivy group we just created and place them to the right. Ctrl + T to open Transform Tool and choose Flip Horizontal so the ivies doesn’t look similar to the left one.

elune 30

Step 31

We are almost done! Add some more fog to increase the mystic atmosphere for our piece.

elune 31

Layer mask to the fog.

elune 31a

Here is the result.

elune 31b

Step 32

Now one the Ray Light brush, piece a brush you like and place it near the moon. Low down the Opacity if you feel the light is too much.

elune 32

Step 33

Now to the final color tune up. This following chain of adjustment layer will do its magic!

Hue/Saturation -> Exposure -> Brightness/Contrast -> Curves -> Selective Color

elune 33elune 33a

elune 33belune 33c

elune 33delune 33e

elune 33felune 33g

The result :

elune 33h

Step 34

Add some extra light to the model with a White soft brush.

elune 34

Change the Blend Mode to Soft Light. Also grab soft brush with Black and paint around the edge.

elune 34a

Reduce the Opacity down to 60%.

elune 34b

Step 35

One last touch! A great way to bring up our main character is to make the background less attractive. Add this 1.2px Gaussian Blur to our Forest layer (remember to turn it to Smart Object!)

elune 35

Final Results

elune result[1]

Download the PSD

Tutorial by Antaka Nguyen

profileThanks for reading and following my tutorial. Hope you guys can learn something from it and I would love to see your outcome. For any question about this tutorial or just simply want to see my works please check out my DeviantART. Best!

– Antaka Nguyen

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