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Photoshop Tutorials

Create a Surreal Photo Manipulation of a Monk in the Caves

Create this surreal scene of a monk and a floating sphere. This tutorial will teach you how to create a cave by transforming and merging different rock parts, easily create ropes in the form of a 3D cube using a 3D cube image as a reference, and creating a mountain scene peaking above the breathtaking clouds.

Preview of Final Results

Tutorial Resources

Step 1: Creating a new photoshop file

Create a new photoshop file using the settings indicated in the picture below. I named my file “Surreal Manipulation Tutorial” but that’s up to you.

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Step 2: Adding the clouds and the sky

Let’s start off adding the sky to our manipulation. Go to File – > Place, and choose the “Sky2” image, mentioned in the resources of this tutorial.

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If everything went well, this is what you should see in your screen:

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Now click anywhere in the image, hold the Shift key (so it will translate only in one axis at the time) and drag it a little bit down.

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To confirm the changes just hit Enter, or click in that little check sign on the top bar:

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Now repeat the process to our second cloud stock (I called it Sky on the resources list). Place the image(File->Place) and drag it down while holding the Shift key again.

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This is how your layers panel should be looking like so far:

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Let’s add one more image before we start the manipulation. Place the “Field” image (File -> Place) and drag it past the top part of our canvas.

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And here’s the four layers we should have so far:

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Maybe you don’t have the Background layer, but if you do, you can delete it now because we won’t be using it. Just click it and drag it to the rubbish bin.

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Now place the last image we added (the Field) behind our cloud layers. Just click and drag it to the end of our layers panel.

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While we’re at it, let’s also rename all the layers so far so we don’t get lost in the manipulation process. Double click the name of a layer to change it.

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By the end of this step, this is what your canvas should be looking like:

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Step 3: Adjusting the clouds and the sky

It’s  looking pretty bad so far, right? But don’t worry, we’ll fix that. Create a layer mask in the “Cloud 2” layer by clicking in the button that looks like a camera on the layers panel.

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Now get the Brush Tool (Shortcut: B), right click anywhere inside the canvas and select a soft round brush (Hardness:0%). Make sure the opacity of your brush is at 100% (just below the Window menu button on the top bar).

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Don’t worry about the size of the brush, but remember this shortcuts:

· To increase the size of a brush hit ]

· To decrease the size of a brush hit [

We’re going to be painting with black (to hide unwanted parts of our image non-destructively). To quickly get black as your foreground color just hit “D” on the keyboard.

When painting a layer mask, you can hold Alt/Opt and click it to see exactly what you’ve painted. What you should aim for in this step is to hide the corners of the image, the sky part of the clouds, and blend the clouds of this layer with the clouds of the layer below. To do this last step (the blending of clouds), you can lower the opacity of your brush to something around 10~25%. Here is what my layer mask looks like if I click it while holding Alt/Opt.

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And here is the result of this layer mask:

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Now we’re going to do the same thing with the other clouds layer (Cloud 1), but this time we are only going to erase the sky part of the layer. So repeat the same steps, create a new layer mask, and paint the sky part with black to hide it.

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Here is the result:

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Now let’s improve our sky a little bit. Select the Sky layer (from the Field stock), and add a Black & White filter. You can do that by clicking in the circle button in the layers panel:

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Now select the Green Filter from the presets and clip this adjustment to the layer below (good photoshop practice). You can do that by clicking in the first button in the Properties window of this adjustment (the button with a square and an arrow next to it). Also, bring the opacity of this layer to 80%, and the Fill to 75%.

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The second adjustment we will add to that layer is a Curves adjustment layer. Click in the same button you clicked before, but choose Curves this time.

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With the RGB curve selected (default), add two points to it and change its shape to something like mine in the image below. Remember to clip this adjustment to the layer below as well (by clicking in the same button we did before).

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Here is the result, and how your layers should look like so far:

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To finish our sky, let’s add a layer to correct the lighting of it. Press Ctrl/Cmd+Shift+N and chose the following settings for this new layer:

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Now grab the Dodge Tool (Shortcut: O). Make sure the range is set to Midtones, and the Exposure is around 10%.

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With the Lighting layer selected, start paining the areas of the sky that should be lighter. To paint the darker areas we need to use the Burn Tool, which can easily be accessed by holding Alt/Opt while you’re painting. This also works the other way around, if you have the Burn Tool selected and hold Alt/Opt you’ll start using the Dodge Tool.

Try to create a good contrast between the dark and light areas, cause that’s what’s going to make this adjustment looks good, don’t be afraid to zoom in in some areas to do some details. Here is what my Lighting layer looks like in normal mode:

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And here is the result of it:

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Let’s clean our workspace a little bit. Select all the layers we created so far by clicking in the first one, holding Shift, and then clicking on the last one. Then, drag all of them to that little folder in the layers panel, which will create a new group with all of them. You could also select them and use the shortcut Ctrl/Cmd+G. Name this new group Sky/Clouds.

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Step 4:Adding the Cave

Before we start creating the cave, let’s paint the area where we want it to be. Create a new layer by clicking in the sixth button in the layers panel, and name it Cave.

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Now get the Brush Tool (Shortcut:B), select a soft brush (Hardness 0%), and keep the size around 500px. Now select the black color (Shortcut D) and start painting the contour of the cave around our image. Remember that you don’t have to create a cave exactly like mine, use your creativity!

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We are not going to place the image of the cave straight into our canvas, we only need small pieces of the stock image (Little Island) to create our cave, so we’re only going to open it. Go to File -> Open to open the stock in another tab.

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Now select the Pen Tool (Shortcut: P) and make a random selection in a random part of the island. Then, right click it and select Make Selection. Leave the Feather Radius at 0px. Here’s one example:

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Now hit Ctrl/Cmd+C to copy it, go back to our project, and hit Ctrl/Cmd+V to paste it. Make sure that you’re pasting it above all the other layers.

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We’re going to build our cave using these small pieces of the island stock. The first thing you should do after placing a new piece in the project is to drag it to the right place with the Move Tool (Shortcut:V) and create a layer mask for it (we did that a couple of times already).

After that, select the Brush Tool (Shortcut:B), and use black to hide some parts of the piece that you just added. Remember to change the opacity of the brush when painting different parts of this rock, just like that:

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Here is the result of the first piece that we added:

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We’re going to repeat this process until the cave is complete (I know, it will be a little tedious but bear with me here). So go back to the island stock tab, use the Pen Tool to select another part of it.

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Then copy and paste this other piece into our project. If you’re not happy with the piece that you selected, you can try to modify it with the Free Transform Tool. Hit Ctrl/Cmd+T (or go to Edit – > Free Transform) to use the Free Transform Tool. Once you’ve done that, you can use it to rotate, resize or move your image.

· To move the image, just click anywhere inside the rectangle and drag it someplace else

· To rotate the image, click anywhere outside the rectangle and drag it around the image

· To resize the image, click in one of the corners of the rectangle and drag it. To maintain the proportion while doing this, just hold the Shift key during this process.

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After some resizing, rotating, and the creation of a layer mask, here’s he result of my second piece of the cave.

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Few tips about this process:

· You can use one piece more than one time if you want to, just duplicate it and it will be like a new piece. To duplicate a layer you can: use the shortcut Ctrl/Cmd+J; drag the layer to the sixth button of the layers panel; go to Layer -> Duplicate layer.

· To do the left side of the cave you’ll probably need to flip some of the pieces horizontally. To do that, go to Edit -> Transform -> Flip Horizontal.

· This process will be tedious but if you stick with it the results will make your image unique.

· Try to leave a flat piece of the cave on the right corner so we can add the monk to it later.

· Don’t try to do everything at once, choose a lot of small pieces over a few large ones.

· Put a good song on and have fun with it! =D

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In the end here’s how my cave tuned out:

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And here is all the layers I used:

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To clean that mess we’re going to create a new group with all of them, just like we did before. Select all of them and drag them to the folder button in the layer panels (or hit Ctrl/Cmd+G). Name this new group “Cave Walls” or something, and create a new layer mask to it.

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With this mask we’re going to erase some parts of the cave. To do that, use the image below as reference and paint the red areas with black (remember to use a soft brush and keep the opacity around 10~25%).

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Here’s how my cave is looking like after that:

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As a final adjustment to the cave, add a new layer (CtrlCmd+Shift+N) and let’s do the lighting of it just like we did with the clouds and the sky.

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Select the Dodge Tool (Shortcut: O) and try to highlight the areas of the cave that are exposed to the sun, and darken the other areas to create a fade-away effect. Remember to also add some details (highlights close to darken areas) to give a good contrast to it. Here’s how my layer looks like in normal mode:

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And here is the result of it:

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To finish this step, select the “Cave Walls” group and reduce the opacity to around 85~90%.

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Step 5: Adding the monk

Place the monk stock into our image by going to File -> Place. Make sure you place it above all the other layers.

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We’re going to select the monk using the Pen Tool. Select it (Shortcut P) and create a path around the monk. Then right click in it and select Make Selection. Usually when you use the pen tool to create a selection you wouldn’t need to add any feather to it, but if you want to add feather don’t go over 1px.

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With the monk selected, create a new layer mask to its layer to make everything else disappear.

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Hit Ctrl/Cmd+T (or go to Edit -> Free Transform) to resize the monk and place it on the left corner of the cave.

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We’re going to use the same technique we’ve been using so far to add lighting to the monk. Hit Ctrl/Cmd+Shift+N to create a new layer with these settings:

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Grab the Dodge Tool (Shortcut O) and make sure the range is at Midtones and the Exposure around 25%.

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Create the lighting of the monk trying to give the impression that the sun is in front of him. Here’s what I did:

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And here is the result:

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Create a new layer between the monk layer and the Cave Lighting layer. Name this layer “Monk Shadow”.

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Clip this layer to the Cave Walls group by holding Alt/Opt and clicking between the Monk Shadow and the Cave Lighting layer.

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Now using a soft brush (Shortcut B), paint the shadow of the monk in the cave using pure black. Don’t worry about going over the sky or the monk because the shadow will only affect the cave layer. Try to do something like this:

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To improve the shadow, go to Filter -> Blur -> Gaussian Blur and select a radius of 12px.

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Let’s add more shadow above the monk layer. Create a new layer using the same process, name it Monk Shadow again, but this time place it above all the other layers. Also, clip this layer to the Monk Lighting layer.

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With the same brush we used before, paint some black in the robes of the monk. Use a soft brush with the opacity set to something around 10~25%.

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Here is the final result of this step:

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Step 6: Adding the mountains

Place the mountains in our project by going to File -> Place and selecting them.

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Add a layer mask to this layer and use black to hide the sky of this image (remember to use a soft brush at least around the peaks of the mountains).

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Press Ctrl/Cmd+T (or Edit -> Free Transform) and resize the mountains to make them smaller.

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Here is what you should be aiming for:

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Now place the mountains between the Cave layer and the Sky/Clouds group.

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Select the layer mask of the mountains layer (the one we created before) and keep painting it with black. This time we’re aiming to hide the base of the mountains. Try to give the impression that the clouds are covering some parts of the mountain (set the opacity around 15% when painting these areas).

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Rename the mountains layer to “Mountains”(really original huh).

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And here is the result of adding the mountains to our scene:

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Step 7: Few adjustments

Before we continue, let’s do some adjustments to our workspace. First, select the monk layer and the two layers above it and make a new group with them.

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Then open the Sky/Clouds group and drag the Mountains layer inside it. Make sure that it is the top layer inside the group.

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Now rename this group to Sky/Clouds/Mountains so we don’t get lost later.

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There’s a weird spot close to our cave where the clouds are really white, let’s fix that now. Double click the Cloud 2 layer to make changes to that Smart Object.

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Now select the Clone Stamp Tool (Shortcut S) and follow the instructions on the image below:

· To clone parts of an image hold Alt/Opt and left click in the area you want to use

· To paste the areas you cloned into new areas simply let go of Alt/Opt and left click in the new area

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Here is the result:

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And here is what our image should be looking like without that weird bright cloud in the corner:

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Last but not least, rename the group we created in the beginning of this step to Monk.

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Step 8: Adding the planet

Go to File -> Place and select the planet stock.

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Now select the Eliptical Marquee Tool (Shortcut M) and create a perfect circle in the planet that it’s on the front. To create a perfect circle simply hold Shift while creating the ellipse.

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Then create a new layer mask in this layer to hide everything else but the planet.

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Hit Ctrl/Cmd+T (or Edit->Free Transform) to resize and replace the planet in our image.

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Now double click the planet layer (double click somewhere around the name of the layer). Add a Inner Glow style to this layer, with the following settings:

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Here is the result in our planet:

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And this is how your layers panel should be looking like:

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Step 9: Adding some ropes

In this step we’re going to add the ropes that will surround our planet in the shape of a 3D cube. Before we start adding the ropes, we need to add the shape of a 3D cube so we can work around it.

Open the 3D cube psd file in photoshop, and select the “spine highlights” group. With this group selected, hit Ctrl/Cmd+Alt/Opt+Shift+E to create a new layer in the file with all the previous layers merged. This is what your layers panel should be looking like:

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Now hit Ctrl/Cmd+A to select everything, and then Ctrl/Cmd+C to copy the cube. Go back to our project, and hit Ctrl/Cmd+V to paste the cube that we just copied. You can close the cube psd if you want to, we’re not going to use that anymore.

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Make sure the cube layer is right below the layer of the planet.

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Press Ctrl+T to go into Free Transform Mode (or Edit -> Free Transform), and use it to resize and move the cube into this position:

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Now let’s start adding the ropes. Go to File -> Place and add the rope stock into our project.

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Don’t worry about the order of the layers now. Just drag the rope layer 4 times into the Create New Layer button to make 4 copies of it. (or use the shortcut Ctrl/Cmd+J 4 times).

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After that, we’re going to place one of the rope layers above the Planet layer, and the three others below it, like this:

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Select the second rope layer (the one right below the planet layer) and let’s use it to start our manipulation. Hit Ctrl/Cmd+T (Edit-> Free Transform) and use the Free Transform Tool to resize, move and rotate the rope. The aim of this process is to try to create a cube made of ropes, so each rope will go into one corner of the cube. We’re going to do the top and the bottom part of the cube later, so start by adjusting the first rope to the right corner of the cube.

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Do the same thing for the next rope, use the Free Transform Tool again, but this time match the rope with the left side of the cube.

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The third and last rope layer below the planet will go on the corner behind the planet, so before you start using the Free Transform Tool, click on the eye on the left side of the planet layer to hide it.

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Now select the rope above the planet layer and match it to the corner in the front using the Free Transform Tool.

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And this is what your scene should be looking like right now:

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The best thing about working with Smart Objects is that even though we just resized all these rope layers, we can still resize them back to their original size without loosing quality of the image, so we’re going to use that in our advantage now. Instead of placing the rope stock again in our image, select the first rope layer (above the planet layer) and make 4 more copies of it (Ctrl/Cmd+J, or drag them to the New Layer button).

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Select the four new ropes we just created (click on the first one, hold shift and click on the last one) and drag them below our planet layer, like this:

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Now we’re going to repeat the exact same process we used to match the ropes to the corners of the cube before, but this time it will be easier because the rope will be smaller already. So just start selecting each rope layer and chose one of the corners of the bottom of the cube to match it with. Here’s how I did mine:

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Remember to hide the planet again to do the corners in the back.

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And here is the result:

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Now we’re going to do the same thing we did before one last time, to build the top part of our cube. Select the first rope layer and make 4 copies of it (Ctrl/Cmd+J or drag it to the New Layer button).

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And use the Free Transform Tool again to build the top and last part of our cube.

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Now we have a lot of layers and our project is all messy, but don’t worry, we’ll fix that.

Select all the ropes above the planet layer (Click on the first one, hold Shift and then click on the last one) and drag them to the New Group button (or Ctrl/Cmd+G) to create a new group with them. Name this new group “Ropes in front”.

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Do the same thing for the ropes below the planet, but this time name this group “Ropes in the back”.

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You can also delete the 3d cube stock we used to build our rope cube because we won’t be needing it anymore. Just click on its layer and drag it to the trash can on the layers panel.

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By the end of this step, here’s how your image should be looking like:

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And this is how your layers panel should be looking like:

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Step 10: Adding more ropes

Ok, so in this step we’re going to continue adding ropes to our project (it will be the last time I promiss). Go to File -> Place and select the rope stock again.

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Make 4 copies of this rope layer (Ctrl/Cmd+J or drag it to the New Layer button).

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Select all of this ropes by clicking on the first one, holding Shift and clicking on the last one, and create a new group with them (Shortcut: Ctrl/Cmd+G).

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Name this new group “Ropes holding the cube” and place it between the Cave layer and the Sky/Clouds/Mountains group.

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Open the group that we just created by clicking on the arrow next to it. Then click on the first layer of the group and use the Free Transform Tool (Ctrl/Cmd+T or Edit->Free Transform) to resize, move and rotate the rope.

You don’t have to create a design just like mine if you don’t want to, you can use your imagination. But if you want to put the ropes in the exact same places I did, here’s my step-by-step:

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And here’s how my scene turned out in the end:

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And how my layers panel is right now:

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Step 11: Adding the knots

Let’s put some details into our ropes. Go to File->Place and select the knot stock.

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Now get the Quick Selection Tool (Shortcut:W) and try to make a selection around the knot only. Don’t worry if the selection is not perfect, it doesn’t need to be, you can fix it later. Here are some pointers on the Quick Selection Tool:

· Click somewhere in the image to add to the selction

· Hold Alt/Opt and click somewhere in the image to deselect that area

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After you made the selection, create a new Layer Mask to that layer by clicking on the third button of the layers panel:

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With the knot selected, use the Free Transform Tool Again (Ctrl/Cmd+T or Edit-> Free Transform) to move, resize and rotate the knot to one of the corners of the cube:image160

Here’s how it looks from distance:

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Now repeat that process that we’re used with, make 6 copies of this know layer (one for each visible corner of the cube) by dragging this layer to the New Layer button or by pressing Ctrl/Cmd+J six times.

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Using the Free Transform Tool (Ctrl/Cmd+T or Edit-> Free Transform) on each of these knot layers, resize, move and rotate them into each corner of the cube, like we’re used to do.

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After that, create a new group with all of these knots (holding Shift to select them all and dragging them to the New Group button or by hitting Ctrl/Cmd+G), and name this group Knots.

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And we’re done with this step! This is what your image should be looking like right now:

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Step 12: More adjustments to the ropes

Let’s add some adjustments to all the ropes that we created. First, click on the Knots group and drag it to the “Ropes in front” group. Just make sure that the knots group stays on the top of the “Ropes in front” group.

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Now let’s add a Curves adjustment layer. Click on the “Create a new fill or adjustment layer” button on the layers panel and select Curves.

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Make sure that the curves adjustment layer is above the “Ropes in front” group.

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Now remember to clip this adjustment to the group below by clicking on the first button of the Curves properties panel, and then adjust the RGB curve of our adjustment to something like this:

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And this is the result:

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Now we’re going to copy it two more times like we always do. Select it and drag it to the New Layer buton (or hit Ctrl/Cmd+J).

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Take a look at the image below and drag each of these adjustments above one of the other two ropes group.

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Remember to click each one of them to the group below by holding Alt/Opt and clicking on the line between the adjustment and the group below.

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This is the result we were hoping for:

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Step 13: Cleaning our project

We’re entering the final stage of our project now but our layers are sill a little messy, let’s try to clean them now.

Select the first Curves adjustment layer and the “Ropes in front” group and create a new group with them (Shortcut: Ctrl/Cmd+G). Name this new group “Ropes”.

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Now select the second Curves adjustment layer and the “Ropes in the back” group and make a new group with them the same way we just did (Shortcut Ctrl/Cmd+G). Name this group “Ropes” again.

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Again, select the last Curves Adjustment Layer and the “Ropes holding the cube” group and create a third group named “Ropes”. (Shortcut: Ctrl/Cmd+G)

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Now select the Monk Shadow layer, the Cave Lighting, the Cave Walls group and the Cave layer and create another group with all of them. (Shortcut Ctrl/Cmd+G). Name this group “Cave/Monk Shadow”.

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And as expected, our image should still be like this:

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Step 14: Painting our scene

In this step we’re going to paint some parts of our scene to make our image more appealing. Hit the Create New Layer button on the layers panel (Shortcut Ctrl/Cmd+Shift+N) to create a new layer and place it between the first Ropes group and the Planet layer. Name this new layer Black. Change the mode of this layer to Color and reduce the opacity to 75%.

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With the brush tool (Shortcut: B) selected, set the size of the brush to around 300px, the mode to Normal and reduce the opacity to something around 50%. Also, make sure you have black as your foreground color (Shortcut to reset the colors of your palete: D).

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Now paint the area inside the cube, the spaces between the ropes holding the cube, and part of the cave in that space as well. Here’s how my layer looked like in normal view:

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And here’s the result of it:

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Now create a new layer the same way we did before, click on the Create New Layer button (Shortcut: Ctrl/Cmd+Shift+N), reduce the opacity to 8%, change the blending mode to Color, name it Purple, and place it right above the Black layer we just created.

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Now, as you guessed, we’re going to use purple to paint our scene. I used #8400ff but you can use something similar if you want to.

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Using the same brush settings as before, take a look at the image below and paint our cube with purple:

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Here’s the result:

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Step 15: Final Adjustments

Ok, this is the last step of our manipulation. We’ll add a bunch of adjustments to change the colors of our image and give it a dreamy look in the end.

First create a Black & White adjustment layer:

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And on the properties panel, select the “High Contrast Red Filter” preset.

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Then change the opacity of this layer to 27% and this should be the result:

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Create a new layer by clicking on the Create New Layer button (Ctrl/Cmd+Shift+N) and name this layer Gradient. Set the blending mode to Soft Light and the opacity to 35%.

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Now get the Gradient Tool (Shortcut G) and go to the Gradient Editor.

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On the Gradient Editor window, create a new gradient going from a blue color to a yellow color. Try to use colors that are similar to these:

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With the gradient we just created, follow the image below to create a gradient in our image. Remember that you won’t see the gradient like in the image below, but I just wanted to show you what it looks like in Normal view.image204

This is the result of the gradient:

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Now add a Brightness/Contrast adjustment above all the other layers and set the Brightness to 20.

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This is the result:

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Add a Selective Color adjustment layer so we can adjust all the colors of our image at once. On the properties panel, use the following settings in each of the Colors:

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The result should be something like this:

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Let’s create a new layer with all of our previous layers merged. To do that, hit Ctrl/Cmd+Alt/Opt+Shift+E. Set the blending mode of this layer to Screen, and reduce the opacity to 15%.

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Now with this layer selected, go to Filter->Blur->Gaussian Blur and select a Radius of 80px.

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The result should be this dreamy effect:

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Duplicate the layer we just created by dragging it to the Create New Layer button or by pressing Ctrl/Cmd+J. Set the blending mode of this new layer to Soft Light and set the opacity to 25%.

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Here’s the result:

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Now create a new layer by pressing the Create New Layer button (or Ctrl/Cmd+Shift+N) and name it Vignette. Place it above all the other layers.

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Press D to make sure that black is your foreground color, and then hit Alt/Opt+Del to fill your whole screen with black.

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Get the Eraser Tool (Shortcut E), set the size to 2000px, and start erasing the center of our image to create a nice vignette effect to it.

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Here’s how your layers should be looking like:

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Create a new layer again (Ctrl/Cmd+Shift+N), name it Lens Flare, set the blending mode to Screen and make sure that it is on the top of the layer stack.

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Now go to Filter -> Render -> Lens Flare and try to create something like shown on the image below. Remember to select Movie Prime and set the Brightness to 100%.

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This should be the result:

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Now add a layer mask to that image and hide some of the Lens Flare using the Brush Tool (Shortcut B) with black.

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This is the result:

image230

Now for the textures, go to File -> Place and chose Texture 1. Set the blending mode to Overlay and the Opacity to 25%.

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This is the result we get:

image233

And for the second and final texture, go again to File -> Place and chose Texture 2. Rotate it (just like when using the Free Transform Tool) and resize it to fit our whole canvas.

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Then change the blending mode of this layer to Soft Light and reduce the opacity to 20%.

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And this is our final result, and the end of our image:

image002[1]

Remember to select all the adjustments we just added (holding Shift) and create a new group with them. Name this group “Final Adjustments” and we’re done!

image237image238

Final Results

image002[2]

Download the PSD

About the Author

image239Thanks for following this tutorial! I hope you managed to complete it in your own way, and I hope you’ve learned at least one technique that you can apply to your future images. I’ll see you again on another tutorial soon. Have Fun!

Guilherme Pejon

The post Create a Surreal Photo Manipulation of a Monk in the Caves appeared first on Photoshop Tutorials.

Photoshop Tutorials

Create an Emotional Abstract Photo Manipulation of a Rose

Learn how to make this abstract and very emotional composite in Adobe Photoshop. You will learn some technical things – as using adjustments for making masks, loading brushes etc. You’ll also learn some photo manipulation principles such as how the golden proportion works.

What you’ll be creating

You will be creating photomanipulation which is filled by symbols of transformation. I’ll show you, how to blend stock images in abstract composition. I’ll show you how shadows works. You can also learn, how to make photo looks like hand-drawn and more. You will need Adobe Photoshop CS5 or newer, to follow this tutorial.

final-results

Tutorial Resources

Step 1

Let’s start. Create new file. Go to File > New… Set size to 1884 x 1480 px.

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Step 2

Place “Old Paper” stock. It will be base to whole project. Drag stock from folder and drop to your Photoshop file.

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Step 3

I really want to achieve grunge style of paper, not old. Add adjustment layer (shortcut or Layer > New Adjustment layer…) with Hue/Saturation.

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Now, add Brightness/Contrast.

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Step 4

Optional – You can add Gradient fill (shortcut or Layer > New Adjustment layer…). Radial gradient allows you to make vintage look.

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Step 5

Let’s the game begin, huhu. You will learn, how to mask layer, without using brush. It works with black and white background. Place “Dead branches stock” to your file.

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Duplicate the stock – drag layer on new layer symbol.

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Click on duplicated layer with RMB. Choose “Rasterize layer”.

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From top menu choose Image > Adjustments > Brightness/Contrast.

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Again go to top menu Image > Adjustments and choose “Levels”.

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It’s time to decrease saturation. Image > Adjustments > Hue/Saturation.

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Now, add again Brightness/Contrast effect. Image > Adjustments > Brightness/Contrast.

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Choose bucket tool and fill with white rest of the layer.

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With white brush, erase not hidden sky.

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Now go to Image > Adjustments > Invert.

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Marquee created layer. (ctrl + A, or just by tool) Copy it. (ctrl +c or Edit > Copy)

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Step 6

Now go to first layer. With holding alt, click on layer mask (white canvas on the left). Paste created layer (ctrl + v).

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Step 7

Now you can delete duplicated layer.

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Step 8

Add adjustment layer (shortcut or Layer > New Adjustment layer…) with Hue/Saturation. You will make monochrome tones. Click on adjustment layer with RMB and choose “Create clipping mask”.

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Step 9

Now with holding Ctrl, click on “Dead branches” layer and on Hue/Saturation clipping layer. Drag and drop it to “New layer” symbol.

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Step 10

Duplicate it several times and transform it (Ctrl + T). Use golden ratio proportions to make focus point.

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Step 11

Place “Rose” stock to your file. Use trick from Step 5 to mask it. Remember about golden ratio! :)

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Step 12

Colors are weak. Let’s fix that! Add adjustment layer (shortcut or Layer > New Adjustment layer…) with Brightness/Contrast. Then, click on it with RMB and choose “Create clipping mask”.

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Step 13

It’s time to transform effect on the rose. At first, place “Ashes” stock image to your file. Then, click on it with RMB and choose “Create clipping mask”.

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Step 14

With big, soft brush, mask part of stock.

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Now, change blendning mode to Overlay. Petals will look like damaged and destroyed.

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Step 15

It’s time to decrease Saturation – rotten petals would be monochromatic. Add adjustment layer with Hue/Saturation. Then, with the same brush as in 14 step, erase part of the layer.

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Step 16

Ok! It’s time to load brushes. Choose debris brush which you want. Load it to your Photoshop.

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Step 17

Now use loaded brushes on “Rose” layer mask. Click on mask canvas at right side and use black debris to mask rose.

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Step 18

Back below layer with rose (and above layers with branches) place foliage stock. Follow golden proportion guides. Duplicate it several times and transform it (Ctrl + T). Use golden ratio proportions to make focus point. If it’s needed, mask some of leafs.

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Step 19

Above first layer with foliage stock, add new layer (ctrl + Shift + N, or Layer > New… > Layer). Pick 60px soft brush and draw some shadows below leafs.

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For more realistic effect, decrease its opacity to 60%. Absolute black doesn’t exist in real – remember! :)

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Step 20

Add another new layer, just below rose layer. Use the same brush as in Step 19 and draw shadow below flower.

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Decrease opacity to 40%.

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Step 21

Your composite is beautiful now, but let’s tweak it up! :) At first, back below branches layers and place “Blood splash” stock. Use trick from step 5 to mask it. Blood will give some emotions to this work.

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Step 22

Create shadow below this layer. Click on “Blood splash” layer with RMB and go to “Blending options…”. Choose “Drop Shadow” option. Set it as is shown.

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Step 23

It’s time to add the blood some expression. Add adjusment layer (shortcut or Layer > New Adjustment layer…) with Brightness/Contrast. Click on it with RMB and choose “Create clipping mask”.

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Now, add Hue/Saturation. Also make it clippy.

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Step 24

Add new blank layer (ctrl + Shift + N, or Layer > New… > Layer). Click on it with RMB and choose “Create clipping mask”. With soft, big brush draw shadows on blood.

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Decrease its opacity to around 45%.

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Step 25

Ok. Go on the top of layers. Place “Jackdaw” stock.

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Step 26

Use debris stock to mask unwanted parts of bird. Just the same as in step 17. You can use several kinds of brushes.

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Step 27

I think this bird is too contrasted. For fixing it, add Adjustment layer with Brigtness/Contrast. Then, click on it with RMB and choose “Create clipping mask”.

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Step 28

Remember, that you can mask also Adjustments layers. Click on white canvas, on the right side of Adjustment layer. Choose big, soft brush and mask right side of bird. His left side would looks like flying out of the damaged parts of flower.

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Step 29

Now you’ll create debris effect. It will give your work dynamism. Add new layer. In Clone Stamp Tool choose desired debris brush. It allows you to copy one area of an image and place it onto another area. Set Aligned sample: Current and below. To select the area you want to copy from, move your mouse to the area you want to duplicate and Alt-click (Windows) or Option-click (Mac). The cursor will change to a target. Click the exact spot you want to start copying from. Clicking without alt (or option), will make a clone. Try it out! :)

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Follow golden ratio proportions. Fill them with debris clones.

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Step 30

Optional-but-fine: Place crow stock to your file. Mask it as in step 17 or 26. (Black debris brush on mask)

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Add clipping Adjustment layer (shortcut or Layer > New Adjustment layer…, then RMB > Create clipping mask) with Hue/Saturation.

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Next, add clipping Adjustment layer (shortcut or Layer > New Adjustment layer…, then RMB > Create clipping mask) with Brightness/Contrast.

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Now create New, blank layer. Choose soft 30px brush. Set gray color and draw some strokes from bird.

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Decrease opacity of created layer to around 20% and change blending mode to Darken. It would be looks like real “smash” :).

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Step 31

Click on brush tool and load “Feathers” brushes. Adjust brush settings as is shown. Set size and angle Jitter. Then, set spacing between brush strokes.

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Step 32

Add new layer (ctrl + Shift + N, or Layer > New… > Layer). With created brush settings, draw some feathers (choose black brush). Follow golden ratio guides.

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Step 33

Again add new layer. Use the same brush settings. Draw some feathers randomly.

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Step 34

For making a depth of field, use on this layer Gaussian Blur. go to Filter > Blur > Gaussian blur and set it as is shown.

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Step 35

Now you can go below blood splash layer (yes, so far!). Add new layer. Use soft round brush and make shadow below flower, bird and feathers. Keep changing opacities – less below feathers, more below rose and crow.

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Light source isn’t strong, so decrease opacity of created layer to 22%.

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Step 36

Again add new layer, below “Blood splash” stock. With the same brush settings, draw shadows below branches.

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Decrease its opacity to around 20%.

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Step 37

Now duplicate “debris” layer (drag and drop to “New layer” symbol). Then, drag it below layers with shadows and gradient fill

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Then, go to top menu and choose Filter > Blur > Gaussian blur. Cool! You’ve created simple shadow! :).

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Step 38

If you don’t want “drawn” ornaments below rose, just skip next steps. Don’t go above all layers! Place “fbs” stock to your file. Change blending mode to Multiply.

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Duplicate it several times. Remember, that you can use other hand-drawn ornaments form pack (or from the other sources). I used fbs10 and fbs04.

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Step 39

If you don’t want to use hand-drawn resources, use normal photos with isolated background. Place your stock (I used one of foliage pack) and change blending mode to Multiply.

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Then, go to top menu. Choose Filter > Filter gallery… Pick Glowing edges.

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Add clipping Adjustment layer with Brightness/Contrast (shortcut or Layer > New Adjustment layer…, then RMB > Create clipping mask).

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Now, Hue/Saturation (shortcut or Layer > New Adjustment layer…, then RMB > Create clipping mask).

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Let’s Invert it! (shortcut or Layer > New Adjustment layer…, then RMB > Create clipping mask). And it’s ready – hand-drawn foliage.

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Step 40

You are really close to finish! :) Go to the top of layers. Add adjustment layer with Brightness/Contrast (shortcut or Layer > New Adjustment layer…).

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I really don’t like this contrast level on colorful parts of picture. Fix it. Click on white canvas of Adjustment layer. Pick big, black, soft brush to erase colorful parts.

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Step 41

Now you can add some “dramatical” colors. Add Color/Balance layer (shortcut or Layer > New Adjustment layer…).

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Step 42

Add Gradient fill adjustment. Set radial gradient, for making more vintage look.

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Decrease opacity to 30%, and change blending mode to Overlay.

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Step 43

At the end, add Adjustment layer with Brightness/Contrast (shortcut or Layer > New Adjustment layer…). Set levels of darker colors.

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Final Results

final-results

Download the PSD

Tutorial by msRiotte

profileThank you for following this tutorial! If you have questions, write. I am Monika Nowakowska – young graphic designer. I love photomanips and digital artworks. You can see my portfolio or see my blog with tips and tricks. If you want to get some news, like myfacebook page.

– msRiotte – Monika Nowakowska

The post Create an Emotional Abstract Photo Manipulation of a Rose appeared first on Photoshop Tutorials.

Photoshop Tutorials

Create a Vintage Style Poster in Photoshop

This tutorial demonstrates techniques to create a vintage style poster in Photoshop. We will also be using Illustrator for some simple operations. This is a fairly straight forward tutorial utilizing Photoshop’s drawing tools and composition techniques.

What you’ll be creating

Hereby we are going to create a cat based vintage poster design in Photoshop with a little help from Illustrator. We will start off by preparing the background using the textures, will create the cat character using the shape tools and add a couple of overlays to give it a vintage touch. I have used Photoshop version CS6 to create this work but any version from CS3 onwards will be fine as well.

final-results

Tutorial Resources

Step 1

We start off by creating an A4 size document (210mm X 297mm). I am settling with 150 ppi for as I am not going for print.

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Step 2

Add some texture to the blank canvas. Bring in the old paper texture using the Place command which will import the texture as a Smart Object. Select File > Place.

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Step 4

Scale up the texture to fill the entire canvas like in the below image. Confirm it by hitting Enter/Return when you arrived at it.

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Step 5

Now bring in the brown vintage wallpaper using the “Place” command.

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Step 6

This texture is huge in dimensions. Lets scale it to approx 47% of its original dimensions.

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Step 7

Reposition the texture. Align the top left of the texture to the top left of the canvas.

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Step 8

In this step, go ahead and import the paper texture once again. Or just duplicate the one you imported a step ago, resize it as you see it below.

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Step 9

CTRL+Click on the layer thumbnail in the layers palette to load selection.

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Step 10

Turn off the layer visibility in the layers palette. Now we will use this selection to apply layer mask to the vintage pattern layer.

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Step 11

With the selection on, click on the vintage pattern layer and click “Add a Mask” located at the bottom of the layers palette. You can see the edge cut nicely.

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Step 12

Place this below old paper texture (older_paper_1920_by_snowys_fox-d4vhnoi.jpg) into our document.

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Step 13

Scale up the texture until it covers the whole visible area.

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Step 14

Rasterize the layer – right click on the layer and choose “Rasterize Layer”

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Step 15

Now desaturate the texture – Press Ctrl+U, set the saturation to -100.

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Step 16

Increase the darkness of the texture – Press Ctrl+M to load the Curves.

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Step 17

Clip this layer to the masked vintage pattern layer below – The short cut key is Ctrl+Alt+G to clip.

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Step 18

Set the layer blending mode to “Overlay”. You should see the similar results.

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Step 19

We are going to create starburst effect in Illustrator. Switch to Illustrator for a while. Select the Polygon Tool. Double click on it, which will pop up options palette, set the number of sides to 3. Draw a triangle.

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Step 20

Stretch the triangle vertically like in the below image.

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Step 21

Go to Effect > Distrort & Transform > Transform.

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Step 22

Enter the below values into the dialog box.

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Step 23

You should have similar result on your screen. Copy the effect.

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Step 24

Switch back to Photoshop, paste the starburst as shape layer.

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Step 25

Scale up the shape. You can enter the values in the options bar above.

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Step 26

Move the starburst slightly toward the upper half of the document.

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Step 27

Set the starburst belnding mode to “Color Burn”. Clip the starburst to the vintage pattern layer.

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Step 28

I would like to hide the bottom of the starburst. Add mask to the layer first.

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Step 30

Select the Gradient Tool, pick the black to white gradient and draw over the desired area like in the below image.

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Step 31

The background has been prepped. Now we will start drawing the cat character. Lets start by creating the head. Select the Ellipse Tool and draw a circle shape like below.

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Step 32

Develop the eyes from the ellipse shape. Use the ellipse tool to draw shape you see in the below image.

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Step 33

Grab the Direct Selection Tool and select the middle left anchor point.

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Step 34

Select the Convert Point Tool and click on the above anchor point to convert the rounded edge into a crisp one.

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Step 35

Repeat the same thing with the middle right anchor point too.

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Step 36

Hit Ctrl+T and rotate the eye at an angle to a degree that looks appropriate.

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Step 37

Duplicate eye shape. Flip it horizontally.

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Step 38

Draw the eyeballs using the Ellipse Tool.

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Step 39

Now we apply gradient to the head base layer. Double click on the layer to load the Layer Style dialog box, create the below gradient and apply.

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Step 40

Set the eye color to #4e2419.

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Step 41

Draw the nose shape using the Polygon Tool

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Step 42

Continue to construct the mouth shape. Use the Rectangle Tool to draw the below shape.

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Step 43

Draw this shape further.

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Step 44

Rotate the shape.

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Step 45

Duplicate the layer.

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Step 46

Press Ctrl+T, right click on the shape and choose Flip Horizontal.

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Step 47

Your image should look like this so far.

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Step 48

Now we draw the whiskers in Illustrator. Draw a curved line with the Pen tool. After drawing the initial path make a couple of copies.

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Step 49

Select all the 3 shapes and create a copy of it by dragging while holding Alt key.

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Step 50

Copy the both shapes from illustrator and paste into the main working document.

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Step 51

Apply color overlay to match the color.

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Step 52

Draw the ear shape with the Pen tool.

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Step 53

Duplicate the shape and rotate.

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Step 54

Now draw the body with Pen tool.

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Step 55

Apply gradient to the body shape. Create the below gradient in the Layer Style palette and apply.

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Step 56

We will draw the leg shape.

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Step 57

Duplicate the shape and place above the body layer.

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Step 58

Apply gradient to the leg shape.

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Step 59

Apply the same gradient to the other leg as well.

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Step 60

Draw the feet like in the below image.

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Step 61

We are done with the front legs. Now we will create the back leg, draw the shape like in the below image.

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Step 62

Now add the same gradient we applied to the body.

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Step 63

Draw the feet.

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Step 64

The character is almost ready except the tail. Draw the tail shape with the Pen Tool. Apply the gradient that is applied to the front legs.

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Step 65

Draw an outline shape around the character using the Pen Tool, which will work as a stroke. With this step we have finished building the character.

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Step 66

Lets move on to creating the type. Download and install the “Deftone Stylus” and “Poplar Std” fonts. Start with “the” set the font to “Deftone Stylus”.

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Step 67

Create the second line and set the size and position similar to the below instruction image.

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Step 68

Type out the “CAT” and set the font to the “Poplar Std”.

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Step 69

Your image should look like this.

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Step 70

As you can see, the second line is overlapping the “CAT” layer, We will accommodate “angry” layer by subtracting the overlapped areas of the “CAT” layer. Hold “Ctrl” button and click on the “angry” layer to load selection.

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Step 71

Expand the selection. Go to Select > Modify > Expand.

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Step 72

Select the “CAT” type layer and click on the “Add a mask” button.

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Step 73

Lets create the Ribbon shape using the Rectangle tool. Make sure “Shape” option is selected. Draw a horizontal bar like below.

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Step 74

Draw the ribbon fold and tweak the top right corner using the “Direct Selection Tool”.

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Step 75

Duplicate and flip the shape for the other side as well.

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Step 76

Draw another shape and place it behind the other 2 layers.

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Step 77

Now add a cut to ribbon. Add an anchor point to the left edge of the shape using the “Add Anchor Point Tool”.

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Step 78

Select the anchor point we just added using the “Direct Selection Tool”.

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Step 79

Move the point inwards from its actual position. You can use arrow keys on keyboard to nudge it.

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Step 80

Lets straighten the “Convert Point Tool”.

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Step 81

Duplicate the shape and use it for the other side.

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Step 82

Apply gradient to the the center shape of the ribbon.

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Step 83

Add type and set the font to “KiloGram”.

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Step 84

Now we will create a speech bubble shape with the Ellipse Tool.

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Step 85

Draw the tip of the speech bubble.

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Step 86

Add type above the speech bubble, set the font colour to white.

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Step 87

I have duplicated the whiskers from above and resized, place it above the “CAT” layer, just to give a bit of symbolic treatment.

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Step 88

Select star shape from the custom shapes palette. Draw stars between the Cat and the ribbon layer.

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Step 89

Open up the the folded paper texture. Select all (Ctrl+A) and copy the whole texture.

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Step 90

Paste into the working document.

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Step 91

Adjust the brightness using the Curves command.

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Step 92

Set the layer blending mode to “Overlay”

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Step 97

Open the “emerald_green_scratch_paper_texture”.

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Step 98

Copy and paste the scratch paper texture into he main document.

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Step 100

Resize the scratch paper texture to fit the canvas nicely.

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Step 101

Desaturate the texture (CTRL + Shift + U).

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Step 102

Darken the texture using the Curves command.

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Step 103

Change the layer blending mode to “Screen”.

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Step 104

Add Curves adjustment layer to the scratch texture layer.

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Step 105

Add “Photo Filter” adjustment layer.

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Step 106

Finally we will add some noise to the artwork. Create a new above all the layers and fill it with black.

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Step 107

Add noise to the layer. Filter > Noise > Add Noise. Change the layer blending mode to “Screen”.

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Step 108

Change the layer blending mode to “Screen”.

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Final Results

final-results[1]

Download the PSD

Tutorial by Niranth M

profileHope you take away some useful steps to create Vintage inspired designs which have become highly appealing than ever before. I am a UI Designer with a dedicated passion for Photoshop and sharing my Ideas through the form of tutorials. Thank you for reading through the tutorial.

– Niranth M

The post Create a Vintage Style Poster in Photoshop appeared first on Photoshop Tutorials.

Photoshop Tutorials

How to Draw a Cute Pirate Character in Photoshop

Photoshop is not only powerful on image editing or photo manipulations, but also very useful to produce image creations. Even from scratch, pure from your imaginations. We can take character design for example. When you design a character, you put your imaginations on your canvas. You can do it although you start from a blank canvas, and this tutorial will help you to see the process.

What you’ll be creating

On this tutorial, you can draw a pirate character using Photoshop from blank page without any additional resources or stock images. You’ll use shape layers, understand the highlight and shadow, paint using Brush Tool manually, it just need your patience. Use Adobe Photoshop CS3 or higher, let’s jump in!

final-results

Step 1

Create a new document. Then pick Rounded Rectangle Tool (U), set its radius to 40 px and its color to #ebbda1. Draw a rounded rectangle, this will be the face of the pirate. Holding down the shift key while creating rectangle constrains the rectangle to a square.

step-001

Step 2

Then pick Pen Tool (P) and check the “Auto Add/Delete” option on the option bar. Go back to the rounded rectangle you’ve made and click on the center of its bottom side to add anchor point. While Pen Tool still active, hold the “Cmd/Ctrl” key to change it to Direct Selection Tool temporarily. Drag the new anchor point downward.

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Step 3

Release the “Cmd/Ctrl” and delete two anchor points near to it. The Pen Tool will be automatically converted to Delete Anchor Point Tool when you stick it on the anchor point.

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Step 4

To create ears, use Ellipse Tool (U). Hold down “Shift” key while drawing ellipse in order to be in one layer with the face. Then rotate and duplicate it.

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Step 5

Use Rectangle Tool (U) and set the color setting to #a42335 then draw a rectangle for Headband.

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Step 6

Add anchor point on the center of its bottom side and move it down.

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Step 7

With Pen Tool (P) draw the dangling part of the headband, place it behind the face’s layer.

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Step 8

Using Ellipse Tool (U) create a white ellipse for the iris of left eye and black one for the pupil on the center. Group them and name it “Left Eye”.

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Step 9

Draw black circle and small rectangle on the right side of the face to create eyes’s cover.

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Step 10

Then create mouth with white color.

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Step 11

Add layer style for the left eye. First, add Drop Shadow with 120 degrees Angle, 1 px Distance and Size. Then add Inner Shadow with same Angle and Distance, but give 5 px for the Size. And use Brush Tool (B) to create a highlight on a new layer above the pupil, with white color and soft round brush tip shape.

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Step 12

Also add layer style for the mouth. On Inner Shadow option, set the Choke to 30%. And for Outer Glow, use #5e0000 color.

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Step 13

Create a horizontal longish ellipse as shown on the image below. Then drag both of the center anchor points downward. After that, draw a vertical longish ellipse. You can see the following image for reference.

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Step 14

Draw an ellipse again for the mustache. Add two anchor poits on the top side and drag the anchor point on the center of top side downward.

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Step 15

Then use Pen Tool (P) to draw shape of the hair. You can just draw right side and then copy it by dragging, hold “Opt/Alt” and drag using Path Selection Tool (A) to duplicate, then press “Cmd/Ctrl + T” and Right Click > Flip Horizontal. Then you need to group them all and name it “Head”.

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Step 16

For the front part of the hat, draw this shape with black color.

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Step 17

And this back part, draw and place it behind the front part.

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Step 18

Draw the hem with #b47b02 color.

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Step 19

Make a new layer (Cmd/Ctrl +Shift + N) in front of “front part” and fill it with black. Create clipping mask (“Cmd + Opt + G” / “Ctrl + Alt + G”) and give filter, click menu Filter > Sketch > Chalk & Charcoal, and use the following setting.

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Step 20

Do the same way for the back part of the hat. Then group them and name it “Hat”.

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Step 21

Use Ellipse Tool (U) to create white circle, and place it behind face.

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Step 22

To create the legs you must draw them manually using Pen Tool (P). Draw the left or right first then “Opt/Alt + Drag” using Path Selection Tool (A) to duplicate it. When dragging, you have to hold down the Shift key to constrain your movement to perfect vertical.

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Step 23

Next, create your jacket shape using Pen Tool (P). This will need more than one path in a layer. When you’ve finished the first path, you have to hold down “Shift” key while drawing the other path in order to be in one layer. Use #361b0c for its color.

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Step 24

Make a new layer (Cmd/Ctrl + Shift + N) in front of the jacket shape. Fill it with #7a7a7a and create clipping mask. Then go to Filter > Sketch > Note Paper. Set the Image Balance to 25, Graininess to 10 and Relief to 11 then click OK. Set the blending mode to Overlay.

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Step 25

Draw these white parts of cuff, an extra layer of fabric at the lower edge of the sleeve.

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Step 26

And black parts.

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Step 27

Next, create hands with #ebbda1 color.

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Step 28

Create a red rectangle using Rectangle Tool (U). Place it behind the jacket, it will be the belt.

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Step 29

Go back to the face. “Cmd/Ctrl + Click” its layer thumbnail to take selection. Then use Elliptical Marquee Tool (M) to subtract the selection. Hold down the “Opt/Alt” and create an elliptical marquee as shown below.

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Step 30

When you release your mouse, the face’s selection will be subtracted. Then create a new layer (Cmd/Ctrl + Shift + N) and fill it with #ebbda1.

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Step 31

Go to menu Filter > Noise > Add Noise. Set amount to 10%, choose “Gaussian Distribution” and check “Monochromatic”. Then create clipping mask (“Cmd + Opt + G”/”Ctrl + Alt + G”).

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Step 32

Next, you are going to paint shadow (dark parts) and highlight (light parts) that will form the curve of face. You need to start trying to understand the lighting and the face curve. Now create a new clipping masked layer named “Shadow 1” and set its blending mode to “multiply”. Paint the dark part of the face using Brush Tool (B) with soft rounded brush. Set the opacity to 10% and hardness to 0%. Give #ebbda1 for its color. See image below for reference, the soft dark areas are shown by green arrows. Paint carefully.

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Step 33

Next, gradually, choose a darker color to paint the shadow. Create a new layer and create clipping mask then name it “Shadow 2”. Use #d69e7b for this second shadow. And don’t forget to set “multiply” blending mode and paint like before. You can use 20% for brush’s opacity in order to get thicker shadow.

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Step 34

Like before, paint the third shadow on these particular areas with darker color (use #c27545) on a new clipping masked layer with “multiply” blending mode. Set thicker opacity and you may adjust the size of the brush to suit your need. On this step you can add facial wrinkle to impress fierce expression.

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Step 35

You also need to add the darkest shadow (you can use black) near the headband and eye’s cover because those areas are darker than others. And after that, add the highlights on a new clipping masked layer with “screen” blending mode. Paint softly using #ebbda1 on these areas which shown by yellow arrows at the right picture below.

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Step 36

To add depth to the mouth, create a new clipping masked layer in front of mouth’s layer. Paint soft black shadow with soft round Brush Tool (B), low opacity and 0% hardness.

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Step 37

Add details for the headband like previous steps. Use “Cmd/Ctrl + Shift + N” to create a new layer above the headband’s layer. Then create clipping mask and choose multiply blending mode. Give name for this new layer “Shadow 1” and prepare your Brush Tool (B). Use soft round type, low opacity and 0% hardness. You can increase or decrease the size of brush according your needs. Start to paint on right and left parts because there are no much lights reach those parts. And paint on the other part if you want to make a curve so that it will seen as if it’s a bent object. Paint with #a42335. Then use a darker color (#940c1f) to paint on a new clipping masked layer. Next, use #770213. And use soft black for the darkest areas.

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Step 38

Then give the highlight area using #a42335 on a clipping masked layer with “screen” blending mode.

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Step 39

For these parts you can only add shadows.

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Step 40

Next, paint soft white for the highlight of the eye’s cover. Of course on a new clipping masked layer.

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Step 41

Create new layer above beard, mustache and hair. Activate Brush Tool (B) and choose “Dune Grass” brush. Open brush’s window (F5) and enter following setting.

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Set foreground color to black and background color to #2a2b2b. Use 100% opacity and paint like this. You can adjust the brush size and its flip as you need.

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Step 42

For the hat, add its highlight area on the front part. Use #2a2a2a and #555555 color. Remember to set your brush to “Soft Round”.

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Step 43

Do the same way for the back part.

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Step 44

And for its hem, add #b47b02 on a clipping masked layer. Use “multiply” blending mode for its shadow and “screen” for its highlight.

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Step 45

Next for the belt, use #a42335. Also use “multiply” blending mode for its shadow and “screen” for its highlight.

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Step 46

For the white shirt, you just need to add shadow. Use #d8d8d8, #b3b3b3 and #818181 with “multiply” blending mode.

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Step 47

Then start to paint indentation on the jacket. Use #361b0c, for its shadow use multiply blending, and for its highlight use screen blending. See image below for reference.

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Step 48

Add shadows for the white part of cuff.

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Step 49

And add highlights for the black part.

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Step 50

For the hand, paint the shadow using #ebbda1, #d69e7b and c27545 with multiply blending. Then paint its highlight using #ebbda1 with screen blending.

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Step 51

Next go to the legs, add only the highlight using #2a2a2a and #555555 with screen blending.

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Step 52

Double click on the Background layer to turn it into plain layer. Set foreground color to #4e606e and background color to white. Then go to menu Filter > Render > Clouds. To make the clouds background sharper, hold “Opt/Alt” when you access the menu filter. And you have to hold your left click while you hold “opt/Alt”.

Just like this, hold your “Opt/Alt” key, then put your cursor onto menu Filter, then click and hold, move to Render > Cloud, release your click. Your clouds result will be sharper.

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Step 53

Add layer style for this clouds background, that is Gradient Overlay. Enter following settings shown on image below.

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Step 54

Paint the shadows under the pirate on new layer behind legs. Note that there are two shadows here. First, the thinner shadow, it is wider and softer. And the second one is the thicker shadow, it is closer to the legs. Paint them all with soft black.

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Step 55

Go to the uppermost layer, then create a new layer (Cmd/Ctrl + Shift + N) above it. Set the background and foreground color to default black and white by pressing “D”. Then add clouds using menu filter like before. Filter > Render > Clouds.

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Step 56

Set its blending mode to “Screen” then reduce its opacity layer to 75%. Add layer mask by clicking layer mask icon on layer palette. And then use Brush Tool (B) with soft round brush, 0% hardness and black color to mask the upper parts of the image.

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Final Results

final-results[1]

Download the PSD

Tutorial by Mokhtaar Faqeeh

profileThank you for following this tutorial! We hope you will get inspirations about character design or image creations from blank page after you read this tutorial.
Best regards, visual art lover from Indonesia.

– Mokhtaar Faqeeh
@faqeehmokhtaar

The post How to Draw a Cute Pirate Character in Photoshop appeared first on Photoshop Tutorials.

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